After the success of their Warcraft series that began in the early 90's Blizzard decided in 2004 to unveil their newest game - world of warcraft.This game, unlike the others in the warcraft series that were solo player games, was an online game. With world of warcraft players can enjoy the same type of gameplay offered by the other Warcraft games but instead of being isolated and alone in the game world they are surrounded by thousands of other players. These players are often separated physically by thousands of miles and even country boundaries.
The outlandish success of WoW was never seen before its release and has never been seen since. It took the entire industry by surprise due to the speed of its success.
Nearly three years after its first release, World of Warcraft had a staggering 8 million subscribers giving them a massive 50% MMORPG market share. Now Warcraft has 11,000,000 active players and is by far the largest game of its kind in the world.
In 2004 the gaming world changed forever with the release of world of warcraft and it has never really recovered from the shock. This unique and wonderful application of the MMORPG idea has taken the gaming industry to new levels. World of Warcraft is truly a phenomenon.
This is even more impressive because playing warcraft online doesn't come cheap. With an initial outlay of approximately $70 (about £45) for the game itself and then an additional $15 (£10) monthly fee playing world of warcraft can be costly!
Most people think that eh above type of fees just to enjoy a video game are unreasonable and they would refuse to partake in the game. However, 11 million people disagree and eagerly part with their monthly fees every 4 weeks just to get to enjoy their Warcraft experience.
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Warcraft seems to have an appeal that no other online game has. World of Warcraft has a huge slice of the online gaming market. WoW has a whopping sixty-two per cent of the online gaming market and is a monster in its field. All other games in this market have to share the remaining thirty-eight per cent of the market share making them minnows beside a whale.
The success of world of warcraft is due to a great many factors. I could easily spend a few pages explaining these factors and isolating several key components of the Warcraft approach to online gaming but that would never let you fully understand the power of this game. To get a thorough comprehensive of World of Warcraft and understand why 11,000,000 pay to play it you really have to try it out and experience its wonder for yourself.
Without any cost to you, other than a computer and internet connection which you probably already have or you wouldn't be reading this, you can try WoW free for a month.
When you finally get to experience what it is like to wage war on computer generated and real people controlled characters will you comprehend what it is like to play world of warcraft!
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